Alarms blaring. People shouting. There's an incoming meteor shower that didn't appear on any early-detection systems. Something was cloaking the debris, and now it's nearly too late to stop it. You're just a grunt sat at the PR0-T3KT console, and it's up to you to dextrously solve puzzles to save humanity from astral destruction.

In this match-3 puzzle game, you'll be using the keyboard keys and spacebar to navigate a field of colorful icons, swapping the position of each gem. If you get 3 or more in a row, you will score points and increase the amount of time you have to play! Every match coordinates the planetary defense lasers that shoot dangerous meteors out of the sky - run out of time, and that's the end for humanity.

Shoot for your highest score and challenge your friends to beat you!

Note: We are aware of an occasional selection bug that sometimes occurs where an icon is selected after making a match. We did not have time prior to submission to fix this bug. If it occurs you should be able to de-select and continue. 

Thanks for playing!


Made in 7 days for the Pursuing Pixels Game Gam James Jam #5 by members of Acorn Jelly Games:

Assets:

Published 1 day ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorfletch
GenrePuzzle
Made withGodot, Adobe Photoshop, Krita, Adobe Illustrator
TagsArcade, Hand-drawn, match-3, Sci-fi
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityColor-blind friendly, Subtitles, High-contrast
ContentNo generative AI was used

Comments

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(+1)

It's a really fun game ^^/ 
Yeah the bug ended my run, but it was still fun and challenging. The sounds and art is really nice too, love the idea and the story. Overall I think the team did a really good job. It's fun to see the hand on the side reacting as you press buttons, and the little face is a cute extra too.
Also let's go Miku-mode ehehe. 

(+1)

Super tactile and immersive experience with all the beeps, boops and alarms happening in the background, I was truly panicking at the end of it! Awesome to see graphic design made to be color bling friendly!

The game felt smooth and when block are falling into combo places it is just subpar! We also got a narrated lore to the game which is always a big plus! Website looks clean and expect the known bug I did not find anything worth really mentioning.

Maybe a WASD control scheme and a smidge cooldown for the spacebar at the end of the run, but since we have a persistent highscore in the menu it is not a big deal. Awesome work, love to see more Acorn Jelly!

Randomly, the selector gets locked & it's impossible to un-lock it, it's basically game over, just have to watch 2+ minutes of time tick down first :(

Otherwise, it's a regular connect-3 with potential to be improved further.

(+1)

Sorry about that bug! That was one we never ended up being able to track down and fix.

Thanks for playing our game regardless!